Ultimate Epic Battle Simulator - Steam Pre-Owned Account Lowest Price Starting at   ✓ Change Email ✓ Worldwide ✓ 30-Day Warranty ✓ Instant Delivery

ULTIMATE EPIC BATTLE SIMULATOR

Ultimate Epic Battle Simulator - Steam Pre-Owned Account Lowest Price Starting at 120 THB ✓ Change Email ✓ Worldwide ✓ 30-Day Warranty ✓ Instant Delivery

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PLATFORM

Steam logo STEAM

FULL ACCESS

REGION

GLOBAL

CAN PLAY IN ALL REGION

TYPE

Pre-owned accounts

FULL ACCESS

WARRANTY

30 DAYS

0 Sold

18 Views

฿ 120.00
Save 50%

Description

What you will receive

  • - Steam ID and account password
  • - Email and related account password
  • - Can change password and email after receiving the account
  • - Get all games in the account
  • - Access to all accounts after purchase
  • After-purchase service
  • - Get OTP code instantly via website
  • - Guarantee account 30 days for each account
  • - Can contact Support anytime via Facebook
  • - No overlapping accounts, the account is yours


The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!